SparkLore
Screenwriting8 min read

How to Make a Webtoon: From Idea to First Published Episode

A webtoon is a comic built for a phone screen. Instead of pages that turn, it is one tall strip that scrolls, and that single fact changes everything about how it is written, drawn and published. If you have only made or read print comics, the process below will feel familiar in outline and unfamiliar in every detail. If you have never made a comic at all, the good news is that webtoons are the most beginner-friendly format the medium has ever had: the tools are cheap, the platforms are open, and the readers are there.

This is the whole process, in the order it actually happens, with a note on what beginners can skip the first time through.

Step 1: Decide what the webtoon is, in one sentence

Before art, before characters, before a title, write the premise as one line that a stranger can understand. "A failed idol becomes the manager of the girl who replaced her." "A librarian discovers the books in her archive are rewriting themselves." The line should contain a person, a situation, and a reason it cannot stay the way it is.

Why first: every later decision (cast size, art style, episode length, genre tag) is easier when it can be tested against the sentence. If you cannot write the line, you have a mood, not a story yet. Read how to write a logline if the sentence will not come.

Also decide the genre honestly. Webtoon readers browse by genre and expect the promise of that genre delivered inside the first episode. A romance that has no romantic beat in episode one will be judged as a slice-of-life comic that got mislabelled.

Step 2: Build a small cast

Story webtoons tend to run long, often for years, so the temptation is to design a huge cast up front. Do the opposite. Design the two to four people the first ten episodes need, and design them as a set: each should want something different, and their differences should be visible in a thumbnail.

For each core character, write a half page: what they want, what they fear, how they talk, and one physical feature an artist can exaggerate. The character generator is a fast way to draft this, but the visual note is yours to write, because it drives the design brief later. Our character design brief guide covers what an artist needs from a writer.

Step 3: Outline the first arc, not the whole story

Plan the first arc, roughly eight to twenty episodes, in enough detail that each episode has one job and ends on a reason to tap "next." Keep the long plot as a paragraph. Serialised stories are shaped by reader response, and an outline that commits to episode 90 today will be wrong by episode 30.

A useful arc outline has, per episode: the setup carried in from last time, the one thing that changes, and the last panel. That last-panel column is the most important thing in your planning document.

Step 4: Write the script

A webtoon script is a panel-by-panel document: for each panel, what the reader sees, who is speaking, what they say, any sound effect. It is written for the artist, even when the artist is you, because a script forces decisions about pacing that are expensive to make while drawing.

The format is simple, and we go through it panel by panel in how to write a webtoon script. The one principle to hold in your head: in a vertical scroll, the reader controls the speed, so the writer controls it by panel size and by empty space. A big panel slows the eye. A run of small panels speeds it up. A long gap of nothing before a reveal is the webtoon equivalent of a page turn.

For the first episode, 50 to 70 panels is a workable target. The SparkLore 60-panel webtoon script template lays out one episode with a setup, development and hook allocation you can overwrite.

Step 5: Storyboard (thumbnail) the episode

Before finished art, draw the whole episode as rough boxes on a tall canvas: stick figures, speech balloon placeholders, scribbled backgrounds. This is where you find out that the fight you scripted in six panels needs twelve, or that two dialogue panels can be one. Thumbnailing is fast, and it is where most of the storytelling actually happens. Skipping it to get to "real" drawing is the most common beginner mistake, and it costs weeks of redraws.

There is a full walkthrough in the webtoon storyboard guide.

Step 6: Produce the art

The production pipeline for a solo creator is usually: rough sketch, line art, flat colour, shading, backgrounds, balloons and lettering, sound effects, export. Teams split these into roles, and if you are a writer who has found an artist, agree in writing who does which stage.

Practical points that beginners learn the hard way:

  • Work on a tall canvas from the start. Most illustration apps let you set a very tall page or chain several. Drawing on a print-shaped page and rearranging later loses the vertical rhythm you storyboarded.
  • Keep the safe area in mind. Phones vary. Keep important text and faces away from the extreme edges.
  • Lettering is part of the art. Balloons that are too small, fonts that are too thin, or text that overlaps a face will make readers leave. Test on an actual phone.
  • Check the platform's file guidelines before you export. Platforms publish a required image width and a maximum height per file, and a limit on file size. Slice your strip to fit, and check the current guideline page rather than an old forum post, because these limits do change.

If you are not confident in colour, a clean two-tone style is far better than muddy full colour. Some of the most read webtoons are visually very simple; clarity and consistency beat polish.

Step 7: Build a buffer before you post

This is the decision that separates webtoons that finish their first arc from those that stop at episode five. Weekly serialisation is relentless, and a single bad month will end a series if there is nothing in reserve. Finish a stock of episodes before you publish the first one. How many depends on your production speed; the point is to know your speed before you make a public promise.

Step 8: Publish and keep the schedule

Choose a platform with an open self-publishing section, read its guidelines, and post on a fixed day. Readers of serialised comics follow schedules, not creators; the update day is the contract. Fill in the genre tag, the thumbnail and the description carefully, because those three things are how new readers find you inside the platform.

When you have a few episodes up and a consistent cadence, that is the point to think about contests, platform programmes and pitching, which we cover in how to pitch a webtoon. Not before.

Step 9: Read the numbers, but slowly

Once episodes are live, platforms show you views, subscribers and sometimes a per-episode read-through. New creators refresh these hourly, and that is a fast way to stop making comics. Look once a week. The one number worth attention is how many readers who open episode one reach episode three; if that drop is steep, the problem is almost always the first episode's opening panels or its hook, both of which you can fix in a revised upload without touching the rest of the series.

Comments are more useful than counts early on. Readers will tell you which character they like and where they got confused. Confusion notes are gold: they point at a storyboard problem, usually screen direction or a balloon out of order, that you can fix in the next episode.

Where writers get stuck, and the fix

"I have a world but no story." The premise sentence is the cure. A world is a place; a story is a person who cannot stay where they are. Pick one person and one reason.

"I keep redesigning characters." Freeze the design at the end of the storyboard for episode one. You can evolve it over an arc; you cannot start a series with a moving target.

"My episodes are too long." Cut the middle, not the hook. Most overlong episodes have two things changing when one would do; move the second change to next week and you have next week's episode half-planned.

"I cannot draw backgrounds." Establish a location once with a real background, then use colour fields, silhouettes or close framing for the rest of the scene. Readers hold the place in their heads. This is not cheating; it is the craft of the format.

What to skip the first time

  • A full story bible. A page of world notes is enough for an arc. Write the bible when the story proves it will run.
  • A large cast. Add people when the plot needs them, not before.
  • Complex backgrounds in every panel. Establish a place once, then let characters carry the scene.
  • Perfect art on episode one. Your episode ten will be better; readers forgive early roughness far more than they forgive a missed update.

What not to skip

  • The one-sentence premise.
  • The script before the art.
  • The storyboard before the line art.
  • The buffer before the launch.

A minimum viable first episode

If you want a concrete target for the next two weeks: one episode, 50 to 60 panels, two characters, one location established in the first three panels, one clear thing that changes by the middle, and a last panel that asks a question the reader will want answered. That is a webtoon. Everything else is doing it again, better.

Try it in SparkLore

The fastest way to get from an idea to a panelled first episode is to start from a script template. Open the 60-panel webtoon script template in SparkLore: it gives you the setup, development and hook allocation, marker rules for art direction versus dialogue, and a planning note to fill in. Draft the premise with the free plot generator if the sentence is stuck, and create an account to keep the script, the cast notes and the arc outline in one project as the series grows.

Frequently asked questions

Do I need to be able to draw to make a webtoon?
No. Many webtoons are made by a writer and an artist working together, and Korean studios routinely split story, line art, colour and backgrounds across different people. If you cannot draw, write the script and storyboard first; a finished script is what an artist needs to say yes.
How long does it take to make one webtoon episode?
It varies with art style and team size, but solo creators commonly report a week or more per episode for full-colour work at 50 to 70 panels. That is why a buffer of finished episodes before launch matters more than any other planning decision.
What software do I need to make a webtoon?
A drawing program with a long-canvas or vertical-page option and layers is enough. Most creators draw in a raster or vector illustration app and export tall image strips; the platform's upload guidelines specify the image width and maximum height per file.
How many panels are in a webtoon episode?
There is no rule, but episodes in the 40 to 80 panel range are common for story webtoons. What matters is scroll length: a reader should get a complete beat with a hook at the end, usually within a few minutes of reading.
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